Thursday, 20 December 2012

Environment research - Left 4 Dead & Left 4 Dead 2 - smaller details

When designing a 3D environment, one must consider the smaller details. The important factor here is to pay attention to what has been overused and what has been left unexplored. Some overused smaller details do work, as well as contribute to the theme and/or storyline of the game. In Left 4 Dead (2008)& Left 4 Dead 2 (2009) there are dozens of messages scattered throughout the game in various locations, some are references to other games, popular culture, literature and finally there others such as messages to loved ones or warnings to other survivors also trapped in the horror of the zombie apocalypse. These are effective examples of smaller details because it is original, it allows the player to feel more involved in the game and it creates a more effective horror atmosphere because it makes the player feel like there has been so many people like the characters they control, that have written these messages on the wall and failed to survive, evoking feelings of anxiety and fear in the player.

http://images2.wikia.nocookie.net/__cb20100422190610/left4dead/images/e/e9/FrankWestThePassing.JPG
These scribblings on the wall are a reference to the Capcom title Dead Rising (2006), another zombie apocalypse-themed game highlighting two central characters Frank West - a bold photojournalist investigating the government activity surrounding the outbreak stricken Colorado town of Willamette, and Otis - the janitor whom informs you of other survivors and various findings on the security cameras via radio contact. The text reads, 'Otis, Out of film, No Helicopter. Zombies are too fast. Not Going to make it. Frank West.'


http://images1.wikia.nocookie.net/__cb20081124141238/left4dead/images/thumb/7/7f/Exodus915.jpg/632px-Exodus915.jpg
A bible verse marked on the wall in order to highlight as well as link the religious perspective with the zombie outbreak of the storyline which reads, 'For by now I could have stretched out my hand and struck you and your people with a plague that would have wiped you off the earth.'


Print screen and cropped from: http://www.youtube.com/watch?v=mGFhyIW2gQE
The text directly in the light of the players flash-light reads, 'John I'm safe I got out and I am travelling with good people. They are immune too we are going to find a super market and fortify it. We will hide until the army comes. I love you. XOXO Sharon'
This could be a possible reference to Stephen King's book The Mist (1980) in which a number of survivors are lost in a never ending mist-like fog covering everything around them, leading them to find shelter in the local supermarket to try and remain hidden from the various creatures/monsters that appear out of the never ending cloud.


What relevance does this research serve towards the development of my project and horror?
The relevance of this research is to understand the importance of smaller details in environments and how this can be used to provoke human reactions. The relevance this has to horror is understanding that the addition of smaller details creates a greater sense of realism to the environment and therefore, a more effective horror atmosphere. When developing my 3D environment this will help me focus more time and attention on smaller details to ensure more realism and a greater horror driven atmosphere.

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