Below I have placed some renders of my completed 3D personal horror interpretation.
Why?
The central aim of this project was to identify the unique characteristics of Japanese directed horror and the third objective of this project is was to visually convey these characteristics. Looking for these characteristics and elaborating on my discoveries, I will then draw conclusive results on whether or not I have achieved in successfully portraying the unique characteristics of Japanese directed horror.
Characteristic identification
- Setting - the setting of this horror environment follows those which are found within Japanese directed horror films, which are primarily interior-based. Like Japanese directed horror, an isolation atmosphere is projected by carefully planning the position and location of props, as well as a lack of human presence and character involvement.
- Colour - saturating the materials to present a heightened grey-scale, this horror environment follows the appropriate colour selections depicted in Japanese directed horror, specifically low value, monochromatic colour patterns. These colours are depicted in the wood on the walls, the boarded up entrances, the framed paintings and the metallic objects such as the table in the killing room and the cooker in the kitchen.
- Lighting - this horror environment portrays the preferred lighting techniques of Japanese directed horror very successfully, using volume lights to create three point lighting and spotlights to create effective high contrasting lighting. The acceptance of realism in this environment allows the lighting to show reflectivity by bouncing off of surrounding surfaces and/or props. The atmosphere of the living room is somewhat lessened with more than one light source, creating a little too much illumination, removing dark areas of the room and conflicting the intended lighting technique.
- Composition - props within this environment are scaled to realistic standard, taking human proportions into consideration as well as space. and straightforward. Ambiguous changes in proportions are not present and seemingly unused. The lines used in these renders are angular in nature, as well as placing the camera at a raised or lowered height and set at a side angle, thus, strongly displaying the compositional values of Japanese directed horror. Shapes in this horror environment are non-conflicting in nature, highlighting the infinite depth of field which displays no blurring or lack of focus, therefore, further adhering to the compositional values of Japanese directed horror.
This horror environment has followed the unique characteristics of Japanese directed horror very well, using preferred lighting techniques, effective and realistic compositional values, appropriate colour selections and patterns and finally an atmosphere which successfully conveys a visual story as well as project an isolated atmosphere. If I had more time on this environment I may have tweaked a few of the texture choices such as the floor panelling and the kitchen cupboards, however, I feel that I this does not detract from what I have accomplished, not to mention that this, personally, has to be the best piece of 3D work I have created.
What an excellent photo editing!
ReplyDeleteIf you never used 3Ds Max for such modeling before, you can try. 3Ds Max has been around for a long time, as far as modeling software goes. It predates almost every other current program by several years and has plenty of performance patches under its belt as a result. It’s one of the most stable 3D modeling programs around and has a gigantic library available that provides access to countless functions that can make the process of modelling less tedious.
Horror Frames Photo Editor is one of the best horror photo editing apps that can give similar effects on images. So, now surround yourself with horror and frighten your friends with a Horror Picture Frames which can give you creepy and mysterious look.
ReplyDelete