Monday, 13 May 2013

Personal horror interpretation (3D) - textures

What?
Below I have outlined the texture choices I have made for my 3D personal horror interpretation and the reason(s) for my texture choices.

Why?
Selecting relevant textures allows me to paint a visual story, capture realism, eliminate unnecessary props/objects and help arrange where I shall be placing the lights.

Textures
First of all, I textured the walls, the floors and the windows. Initially the floors were darker, however, I realised that this would make the smaller details less visible when I added the lights. The windows did nothing to provide a visual story, therefore I boarded them up using a texture which displays large planks of wood, suggesting that this cabin has been abandoned and is supposedly abandoned, thus, enhancing the visual story. I also did this to both entrances as it would not make sense if I just boarded up the windows and made the doors accessible. Adhering to the theme of deterioration, I marked/manipulated the textures for the walls, window, desk and stool to make it look that they had been treated badly and have been in use for a very extensive period of time.

Using a simple cotton texture I created the rug on the floor, showing signs of wear to blend/match the rest of the furniture. To make this room seem less cluttered, I removed the couch. The portraits on the walls were enhanced using bump maps to portray realistic materials.

The cabinet was textured using a mixture of wooden materials, complimented by the coloured lampshade and framed photograph sitting on top of it. To further convey a sense of age and deterioration within these props. I added a black and white photo to the small frame on top of the cabinet, making one ask, who is this person, how long has he/she been here and why are they here?

The kitchen, as I planned, conveys a sense of rust and abandonment with the horribly conditioned wooden cabinets and the rusty, old metallic cooker which has not been cleaned or replaced. The fridge was harder to show signs of deterioration because appropriate textures were difficult to find. I used a bump mapped pvc texture to convey the materials of the fridge as I did not want to steal the intended focus away from the cooker.

The bedroom was one of my favourite rooms to texture because I prefer working on a variety of materials instead of one specific type. The bed frame was textured using the same materials for the desk in the living room. The mattress was textured using an old linen mattress texture, on top of which I added some stains and signs of wear and tear. The pillow was textured using an old cotton sequence, patched with blotchy stains and mouldy-like spots. The chest of drawers was textured using an altered version of the materials used for the kitchen cabinets.

Finally, to properly depict the appropriately entitled 'killing room', I used my talented and passion fuelled abilities to create blood spatter patterns. On the table I wanted to make it thick and heavy so I used a custom brush to make splotches and puddles of blood. To visually depict the graphic nature of this room and the deeds performed within, I splashed the blood onto the walls surrounding the table as well as on the table legs to depict the dripping of blood from the table top.

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