Progress
- Progress I - updated project aim
- Progress II - updated project objectives
- Progress III - updated project deliverables list
- Progress IV - personal development portfolio
- Progress V - research
- Progress VI - collage
- Progress VII - personal horror interpretation
- Progress VIII - showcase
- Progress IX - next steps
Feedback
After my presentation, the floor was open to questions and feedback. Lynn Parker opened, firstly stating that I should try and slow down when I'm speaking, to relax. Next, she pointed out that the geometry for the shed in my 3D horror interpretation was a bit too precise, lacking realism in the fact that it's shape and form would not be that perfect. After that, she encouraged me to go out and photograph everyday buildings, abandoned sites and other rustic areas to gain more realistic insight to the construction of objects/props/buildings and to build up my own library of textures. Complimenting my progress, Lynn made light of my new ability to give a formal analysis, highlighting its importance to develop my own work, as well as analyse/judge others people's work. Lynn wrapped up by telling me that the space for showcasing my work was not going to be the complete size of the template, but instead, half of the given space.
Ryan Locke followed stating he thought this was the best presentation I have given to date, which was so uplifting and encouraging to hear, however, he also made light of the fact that my 3D horror interpretation had no reference, reminding me that I was trying to depict horror and should try and show some reference or source of inspiration for future works. In concurrence with Lynn, Ryan also said that my 3D horror interpretation lacked realism and I should try to capture everyday environments to promote the imagery of horror more effectively.
Brian Robinson finished by complimenting me on the development of my personal horror film criteria, noting that I had the theoretical side of my honours project really secure and focused, now I just need to produce more practical results. Brian also complimented me on the development I have made in being able to formally analyse my own work and encouraged me to pursue and keep it up.
What have I learned from this presentation?
I have learned that the manor in which I construct objects in 3D environments may be unrealistic or inaccurate, therefore, I should research anything I try to model and to to build up my own library of textures to add both my own personal touch and as much realism as possible to each creative piece. I have also learned that any work I make should contain a reference or inspiration of sorts to capture the genre I am trying to promote more effectively.
Next steps?
- Develop personal art skills
- Capture unique characteristics of Japanese horror
- Critically acclaimed horror films (Japan, America and Europe)
- Horror film remakes/interpretations (Japan, America and Europe)
- 4 C's (Japan, America and Europe)
- Film theory - film language, mise-en-scene, communication theory, media studies and critical theory
- Epistemology
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