Friday, 12 October 2012

Pitch week - personal reflection

I presented the direction and aim of my project to Ian Donald and Ryan Locke . The initial idea I had developed was to research the genre of horror in film and video games, and thus define how lighting, colour and shadows create the element of horror and how the addition of interactivity would influence this. I listed all the films, games and books I had researched into the project aim, why they were relevant to my project and my suggestive plans for the final piece.

The project aim was seen as progressive by both lecturers however, it was strongly noted that I was putting far too much work in front of me to handle and was advised to eliminate the interactive element of the project. The study of horror in film and video games was not but encouraged by both lecturers as they knew it was something I was strongly interested in and encouraged me to pursue this path, but not to make it overly-complicated or convoluted.

The practical examples I had designed were met with great feedback and again, encouraged to keep doing what I was doing. All in all I thought it went very well and found it very constructive, particularly the encouragement to eliminate the interactivity in my project as my levels of uncertainty were very high. From here I will be pursuing the genre of horror by making more practical examples, trying to choose a setting for my 3D environment and solidify the aims and objectives for my honours project. 

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