Thursday, 25 October 2012

Lighting in horror (continued) - sunrise and coloured lighting

In order to continue my research of horror in daylight, I have constructed my own sunrise. Before I continue with this post I regret to inform that I have lost the files for this scene therefore, I cannot show each developing stage of this lighting test. I did however, manage to recover the screen-shots I took of the finished scene and have provided them below to support my research.


To start, I had to create a scene for my lighting test. Using a series of duplicated rectangles and a roof using the create tool, I made a basic hallway. Next I needed some props. Using creativecrash.com I located a wooden barrel prop and placed them in my scene accordingly so that any placed lights would effectively project shadows. After that, I started placing my lights in the scene to portray a sunrise. Firstly, I created a series of spotlights set in dark tones of red and magenta, setting them at ground level facing/aiming towards the rear of the barrel props. I then went onto slightly adjust the ambient colour of each light in order to add a light tone to the projected colours. The final step was the shadows. Using dark blues for the magenta coloured spotlights to add a degree of depth, I then added harmonising dark tones of yellow to the dark red spotlights in order to create a slight transparency in the shadows projected by the barrel props.

Barrel prop downloaded from: http://3dmodel.domawe.com/2012/03/wooden-barrel-free-3d-model-1.html

Barrel prop downloaded from: http://3dmodel.domawe.com/2012/03/wooden-barrel-free-3d-model-1.html

Barrel prop downloaded from: http://3dmodel.domawe.com/2012/03/wooden-barrel-free-3d-model-1.html

What relevance does this lighting test have towards the development of my project and horror?
The relevance of this lighting test is to experiment with coloured lighting in a daytime setting in order to successfully portray horror in both contrasting times of day as I have not yet decided if my 3D environment will be set in the daytime or night-time. This has significant relevance to the development of my project because it helps improve my technical skills, and knowledge in colour selections and shadow depth.

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